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Arthurian legend is back

While Wild Blood takes its cues straight from the Arthurian legend, it's story is mostly its own interpretation of the tale.....

NEXUS 7 32GB Wifi and 3G

The NEXUS legacy back with 3G tablet.Now available Malaysia for preOrder...

Ready to be Wanted

Need for Speed Most Wanted careened into Google Play now,hauling with it high expectations based on the long-standing franchise......

AES not allowed!!

System will auto trigger alert sound to remind you when detected any AES...

REVIEW : Camera or phone??

New Galaxy with new design...

Thursday, 6 December 2012

RUMORS : Android 5.0 with new code name

The Google employee Manu Cornet confirmed the name of the next Android (5.0) version – Key Lime Pie. He did this in a pretty funny way – drawing a comic showing the evolution of Android.



As you can see the last Android mascot in the picture holds Key Lime Pie.

There is still no official information on the next major Android version, but as the rumor has it, the Key Lime Pie will be Android version 5.0 and will be announced at Google I/O 2013 next May.

( source )

RUMORS : Samsung Galaxy S IV

Samsung's upcoming Galaxy S IV is making the headlines again with new rumors hinting at a possible April 2013 announcement date.
In addition, Reuters is reporting some gossip about an unbreakable display that the flagship will be featuring. Samsung is said to ditch the usual glass cover for its displays in favor of a plastic one, which is said to be virtually impossible to break.
If indeed that's the case, Samsung might be making a case for a huge selling point with a display that doesn't shatter when dropped or hit with heavy object.
Add this to the previous rumors of the device packing a 4.99" 1080p full HD display with a pixel density of 441ppi, and the Galaxy S IV is shaping up to be one extraordinary device indeed. As expected, Samsung has refused to comment on any of the rumors for now.

( SOURCE )

NEXUS 7 3G now open for Pre-Order



The pumped up Nexus 7 with 32GB of storage and 3G connectivity will soon be available in Malaysia. Priced at RM1,099, you can pre-order yours at SenQ & Senheng outlets. If you’re eyeing for one, you might want to act fast as stocks are limited and will be available in the next couple of days. As usual, they are also giving additional one year warranty for PlusOne members.

The Nexus 7 is one of my top picks if you’re in the market for a 7″ Android tablet and it runs on the latest Android 4.2 Jelly Bean.

Tuesday, 4 December 2012

REVIEW : Born of New generation







Samsung is a big name in cameras, and it's an even bigger name in Android devices. Bringing the two together was logical -- perhaps even inevitable. The result is the Samsung Galaxy Camera.
This isn't the first camera I've looked at that runs Android -- that was the Nikon Coolpix S800c -- neither is it the first to run downloaded applications, as the Sony Alpha NEX-5R did that, too. It is the first Android camera from a big name in tablets and phones, however, and that's what makes it interesting.
The Samsung Galaxy Camera is available for RM1899(RRP).

Spec

Galaxy Camera is much more than a phone with a better camera bolted onto the back. For starters, the camera itself has a 16.3-megapixel backside-illuminated CMOS sensor that puts out 4,608x3,456-pixel images and has been engineered to draw less power. In front of this, the lens sports a 21x zoom, equivalent to 23-483mm on a conventional 35mm camera. That puts it firmly into the realm of the superzooms.
Samsung Galaxy Camera
The 21x zoom can be controlled by both physical buttons and the touchscreen.
At the widest end of that range, the maximum aperture stretches to f/2.8. At full telephoto, it's f/5.9, and in either instance the tightest position is f/8.
Sensitivity tops out at ISO 3,200 with compensation of +/-2.0 EV in one-third stops. In manual and shutter priority modes, the shutter speed runs from 16-1/2,000 second, although auto mode won't hold it open for any longer than 1/8 second.
Samsung Galaxy Camera
More than just a humble camera -- this snapper has special powers.
It's got 10GB of built-in flash storage, of which just 3.87GB is available for use, for storing photos and apps. Additional storage is handled by a microSD card.

Android

The really exciting part is what Samsung has done with the operating system. It runs Jelly Bean -- Android 4.1 -- and can be upgraded. The Nikon S800c, on the other hand, ran Gingerbread -- Android 2.3.3 -- which in tech terms is starting to look a bit long in the tooth, now almost two years old.
The 'computer' side of the device will be immediately familiar to anyone who has used an Android tablet or phone before, and as you'd expect you can organise the widgets and icons for your most commonly used apps on the various home screens.
Samsung Galaxy Camera Android interface
The 'tablet' side of this camera will be immediately familiar to anyone who has used Android before (click image to enlarge).
Where Samsung has let its imagination run wild, though, is in the camera app itself.

Camera app

Faced with the opportunity of a 4.8-inch screen and the challenge of building an Android-based interface that wouldn't intimidate less technical users, it's recreated the best features of both a dSLR and a compact in its software.
It's all controlled by tapping and dragging the screen, without a stylus in sight, as the only physical buttons are the power, shutter release and flash release. The zoom is physical, too, implemented as a regular rocker around the shutter button, but you can tap the screen to both focus and fire the shutter, as well as start video recording.
Samsung Galaxy Camera sample shot
The interface is entirely touch-based. With the minimum of physical buttons and dials you switch modes on-screen (click image to enlarge).
Various fly-out overlays at the top and bottom of the screen let you set the flash, timer and so on, as well as picking creative filters, such as sketch, sepia and cartoon, all of which are previewed in real time.
Samsung Galaxy Camera sample shot
Live effects are selected using the pop-up menu at the bottom of the screen (click image to enlarge).
The mode selector has been rendered in software, too, allowing you to drag through the various image types you want to capture or switch to one of the manual modes, such as shutter- or aperture-priority.
It's here where Samsung has really pushed out that proverbial boat, with each of the applicable settings, such as speed, aperture, exposure compensation and sensitivity rendered on a series of graphical wheels that you literally drag into new positions like tumblers on a safe. In many ways it's similar to the intuitive i-Function feature on the company's NX lens system.
Samsung Galaxy Camera sample shot
It's easy to set advanced options -- you simply drag the wheels on screen, with a live preview of the result updating on the fly (click image to enlarge).
It also has voice control. This isn't new on tablets -- we've already seen it in Google Voice Search and Apple's Siri -- but it's a first for photography. Switch it on and you can literally tell it to zoom in or out, activate the flash, set the timer, change the mode and so on. The four options for firing the shutter are a particularly nice touch, with regular "capture" and "shoot" commands supplemented by "smile" and "cheese".

Automatic synchronisation

Samsung is bundling the Galaxy Camera with a one-month data SIM on the Three network, which you can top up once it expires or swap out for a rival network if you prefer. This is used not only for the browser, email and so on -- you can also use Wi-Fi -- but also sharing your photos using the built-in Instagram, downloaded third-party tools like Twitter and Facebook and, most intriguing of all, Dropbox.
Dropbox support is built-in, and Samsung has bagged a deal to give all Galaxy Camera buyers a free 50GB account for two years. If you already have a Dropbox login, as I do, you can sign in with your regular credentials and your account will be upgraded with an additional 50GB for that length of time.
Samsung Galaxy Camera sample shot
With built-in Dropbox support, the Galaxy Camera can automatically upload your images to the server as soon as they're shot.
The reason for bundling so generous an amount is that every picture or movie you shoot is synchronised straight back to your account, so it'll be waiting for you on your PC or Mac when you get back home. It's pretty impressive taking a photo at your desk and seeing it pop up on your computer screen a few seconds later.
This means you could get away with never removing the microSD card from your Galaxy Camera, by simply wiping its contents every time the sync is complete.

Stills performance

So, it performs pretty well as a piece of networked hardware, but is it any good as a camera?
It's easy to focus, quick to zoom and responds in a snappy manner to taps of the on-screen shutter button or a press of the hardware equivalent. I was very happy to see this, as when we tried the Galaxy Camera at the IFA trade show earlier this year, it was very sluggish. Samsung has really sharpened it up since then.
Image stabilisation is very effective and makes it possible to take sharp, focused shots at 1/50 second without the use of a tripod.
Samsung Galaxy Camera sample shot
The light was starting to fade when I took this shot, so the Galaxy Camera extended the exposure time to 1/50 second, yet it was still possible to hand-hold the exposure (click image to enlarge).
Macro performance is particularly strong, setting a wide aperture to very effectively drop off the level of focus in short order both behind and in front of your subject. The resulting blur is even and attractive.
Samsung Galaxy Camera sample shot
Macro mode is very sharp and exhibits an attractive and rapid fall off in the level of focus away from your chosen subject (click image to enlarge).
Minimum focusing distance in macro mode is a little lacklustre, however, at 10cm, and you can't set the macro from further away and zoom in to your subject to avoid shadows. When shooting in regular modes you'll need to be 80cm or more from your subject.
In overcast conditions, when shooting in auto mode, some of my skies were bleached out. In regular use, there was also some differentiation between the clarity of the result captured at the centre and edges of the frame and, more seriously, considerable colour fringing along sharp contrasts -- in particular where branches ran across an overcast sky, as you can see below.
Samsung Galaxy Camera sample shot
There is clear evidence of chromatic aberration in this shot where the lens hasn't quite focused each wavelength of available light on the same position on the sensor (click image to enlarge).
Low light performance is good, and even when you push it to the limit -- ISO 3,200 -- the level of grain, while fairly significant, doesn't impact the level of detail to such a degree that you lose finer elements, like the whiskers and fur on the cat below.
Samsung Galaxy Camera sample shot
At high sensitivities there is a fair amount of noise in the captured result, but fine detail such as fur and whiskers is still easy to discern (click image to enlarge).

Still life test

The still life test is performed under studio lights, ambient light, and with the aid of the onboard flash, in each instance using auto settings wherever possible.
The best result was achieved under studio lighting, as is the case with most cameras, with the Galaxy Camera producing a very balanced result. Colours were accurate, and with sensitivity pinned at ISO 100 the result was largely grain-free. There was also a clear distinction between similar tones, such as the inside and outer rim of the white cup at the back of the scene.
When relying on ambient light the results were very cold and the colours lacked the vibrancy of the frame shot under studio lights. In order to capture sufficient light, the camera slowed down the exposure to 1/10 second and increased sensitivity to ISO 800, and as a result introduced a level of grain that impacted the clarity of the result when compared directly with the previous shot.
Enabling the onboard flash brought back the punchy colours and reduced the sensitivity to ISO 100 again. In some parts of the image the flash had caused the colours to be burned out, however, including the forehead of the toy polar bear and the front of the paint pot lids.
Samsung Galaxy Camera sample shot
Under ambient light the Galaxy Camera produced a cold result in the still life test, but captured a punchy set of colours both under studio lighting and when using the onboard flash (click image to enlarge.
 Whether this is a camera with tablet features, or a tablet with a decent camera strapped to the back will depend very much on how you choose to use it.
Samsung's vision is that you'll take it on your travels, download an app to help you find the sights, use a map app to get to them, snap them using the camera app, edit them in-situ using the bundled graphics and video apps and share them directly with friends by 3G or Wi-Fi. It's a big ask of any camera, but in this case it actually delivers.
The marriage of the two core functions -- tablet and camera -- is successful, and neither one has a detrimental impact on the other. Further, the opportunity afforded by its Android foundation to re-think the camera interface is one that Samsung has grabbed with both hands, with excellent results.
The camera itself is good. It's not the best you could buy for the money -- particularly not now the excellent Samsung EX2F is getting cheaper -- but as a package this is the best of the two Android cameras currently available. Buying a better dedicated, non-Android camera would mean you'd miss out on the most compelling features here.
In that respect, the Galaxy Camera is a unique proposition, and one that's easy to recommend. It already feels mature and stable and, considering its extra features, pretty good value, too.


( SOURCE )

Friday, 30 November 2012

LG Nexus 4 for your Christmas





There is much anticipation among Android users for the latest and greatest Nexus smartphone — the Nexus 4..
Featuring Android’s latest 4.2 Jelly Bean OS, a Gorilla Glass 2 4.7-inch 1280×768 pixels (320 ppi) IPS display, a 1.5GHz quad-core Snapdragon S4 Pro processor, 2GB of RAM and built-in wireless charging capabilities, the Nexus 4 made its public debut in late October this year. Since then we were all left guessing as to when the device will come to Malaysia.
While we earlier expected the latest Nexus smartphone to be available here next year, it looks like LG has other plans for Malaysia and if these plans are set in stone the Nexus 4 could be here in time to celebrate Christmas with us.
The Nexus 4 made headlines when it was first announced thanks to is very attractive pricing with the 8GB version retailing for US$299 (about RM915) and the 16GB version selling for US$349 (about RM1068) outright. But before you jump for joy, it’s worth noting that there has been issues with the Nexus 4 retail price in countries where the device is purchased from dealers rather than from the Google Play store. In markets where the Nexus 4 is sold via retailers — like it will be in Malaysia — LG has increased the RRP of the device substantially.
Closer to home, you can expect the Nexus 4 to sell for around RM2k. The Nexus 4 could be LG’s ticket to gain much needed traction and awareness in this market and LG would be smart to price the device competitively against the likes of the Galaxy S III and the HTC One X+. If they get it right, the Nexus 4 will put LG prominently on the radar of consumers who previously wouldn’t consider the brand at all.
If the Nexus 4 isn’t your cup of tea, the similar spec LG Optimus G  is also expected to arrive in Malaysia in December.

 ( SOURCE )

View the spec for LG NEXUS 4 : 

Samsung Galaxy Camera launched in Malaysia at RM1,899

SOURCE



UPDATE: Samsung Galaxy Camera launch promo includes additional battery worth RM89 and a Hotlink Broadband pack worth RM388. The broadband pack comes with 2GB of data (30 days validity) and 25GB Maxis Loker cloud storage (12 months). More details of the Hotlink Broadband package here.
The Samsung Galaxy Camera is now officially launched in Malaysia with the price tag of RM1,899. The Android camera will hit the stores starting tomorrow, 29th November. No telco bundlings are mentioned but for a limited time promo, the first 5,000 buyers will get a free Holink Broadband Prepaid SIM Pack with the Galaxy Camera.
To recap on the specs, the Galaxy Camera is running a recent Android 4.1 Jelly Bean OS on a 1.4GHz Quad-Core Exynos processor that’s also found on the Galaxy S III. In terms of imaging, the Galaxy Camera has a 1/2.3″ BSI sensor that does 16.3MP. You’ll also get 21X Optical zoom which also comes with optical image stabilisation. Over at the back, it has a large 4.8″ Super Clear LCD screen that does a respectable 1280×720 pixels resolution. In burst mode, the Galaxy Camera lets you snap photos at 4 fps and videos up to 120fps. Just like the latest Galaxy smart phones, you’ll get similar features such as Best Face and Voice control.
Since Samsung is positioning this as an always connected device, one can share photos instantly with WiFi and 3G connectivity built in. Despite having a 3G micro-SIM slot, it doesn’t let you make phone calls however it is still possible to make Skype calls using its built in microphone and speakerphone. On-board, there’s 8GB of storage which is expandable up to 64GB using microSD. Overall, it is 19.1mm thick and weighs 300g with its 1,650mAh removable battery.
Being an Android device, the Galaxy Camera can run most apps which is normally accessible on Android smart phone. Since it is easily connected online, you can now take and upload photos in real time or even set it to auto upload to the cloud as soon as you take them. At home, the Galaxy Camera also lets you share photos and videos via wireless DLNA and HDMI cable as well. So far, the only competitor in terms of Android powered camera is the Nikon CoolPix S800c which runs on a lower Android 2.3 OS.

( SOURCE )

For complete spec refer to : http://www.gsmarena.com/samsung_galaxy_camera

Sunday, 4 November 2012

The new Most Wanted


Need for Speed Most Wanted careened into Google Play now,hauling with it high expectations based on the long-standing franchise. The latest Need for Speed racing game for Android excels in graphics, and offers an otherwise pared-down, straightforward racing experience. Race types are all familiar, including the usual 6-car run, one-on-one, time trials, and checkpoint races.The graphics really are phenomenal. Though I felt the framerate was a little low playing on the Galaxt Tab 7+, it kept up fine and the models still rendered extremely well. Lighting is great, and there are a few particle effects, such as sparks and a bit of dust, but it would be good to see a bit more in terms of water effects. Reflections are particularly well done. As for audio, the soundtrack is excellent, with recognizable, high-octane tunes shuffling throughout your races. The sound effects do a decent enough job to convincingly portray what’s happening, right down to the brief lull in the motor roar as gears shift.

link : 
https://play.google.com/store/ea.games.nfs13

REVIEW :


Gameplay

The original Most Wanted included open world racing combined with frantic cop chases. The story of the game involved competing against expert drivers from a blacklist and racing to the top to get your car back. The new one is somewhat similar although for the mobile version, the open world has been dropped. You have a map where race events appear for you to play. As you win more races, more events get unlocked. After a handful of regular events, you will get to race against one of the blacklist members. Defeat all the ten racers on that list and you beat the game. You can of course go back to playing the unlocked events, of which there are plenty.

Race events are of multiple types. You have the simple races where you have to come first to win. Checkpoint races make you go around the track reaching checkpoints before the timer runs out. In some races, you have to finish the race before a specified time. A variant of that involves taking as little damage to your car as possible otherwise you get penalized with extra seconds added to your time. In one type of race, you need to have an average speed above a specific value. Depending upon how you do, you get gold, silver or bronze medals. These medals are at times separate from the actual race results. So, for example, you may win the race but if you did not finish within a specified time you will still get a bronze medal. Ultimately, it’s the medal that counts, not the race positions.
In every level you will have cops to give you company, along with other drivers. These are some of the most ruthless opponents that you will find in any game. Their sole objective is to stop you and they’ll do anything to make that happen. Their most popular trick is to tap the rear corner of your car, which at high speeds, is enough for your car to fishtail out of control. They also try to pin you to the side of the road to slow you down. At times they also drive in front of you and brake to slow you down.

As you unlock more races, the police opposition gets tougher. They bring out faster cars to take you down and you will have multiple cars on your tail at times. But their best trick is using the spike strip. Yes, the infamous spike strips from the original Most Wanted makes an appearance here and the cops are not afraid to use them. When things get out of hands the cops will deploy spike strips on the road while the cars are moving, similar to the way they did in Hot Pursuit (Most Wanted had stationary strips fixed to the road). These are harder to avoid, particularly at high speeds and unless you are careful you will drive over them.
Fortunately, the damage that happens to your car is minimal. You slow down a bit but you can still continue if nothing happened. It takes a bit away from the health of your car but it’s not the show stopper that it was in the original 2005 game.

The cops in Most Wanted are so relentless that they are often the reason you lose a race because they hold you back while everyone else is free to go. I have never understood the logic behind this, which has been the same since the original game. The other racers are breaking as many laws as you are but the cops only have eyes for your car as if it has ‘FREE DONUTS INSIDE’ written on its side.
One of Most Wanted’s most impressive features is basic vehicular damage for the cars. This adds a touch of realism to the game as cars no longer look like they strolled out of a showroom even after hitting a tree at 200mph. It’s not quite as extensive as you find in some console games but the basics are all here. Bumpers come off, windshields crack, mirrors break, the body gets scratched after you scrape against the side of another car, the works. The cars you drive have a health bar so you see how much more damage you can take. Performance is unaffected by the damage, so your car goes from working perfectly fine to out of commission instantly once you run out of health, which is weird.
Funny thing is, Codemasters nailed the vehicle damage model on their cars in Colin McRae Rally for the N-Gage back in 2004, with cars that had full body damage and actual deterioration of performance per part and it’s been years since then but no one has either surpassed or come close to matching the level of complexity of that game, which is quite sad, actually.

In terms of driving, the cars more or less feel the same. The muscle cars and SUVs are a touch lethargic but it’s not nearly enough to drastically change your driving style. What I found a bit lacking was a sense of speed that is so important in racing games. The sense of speed you get from the screen doesn’t correlate well with the speedometer readout. The most you get is some blurring around the edges of the screen as you go faster. It’s not bad but it fails to convey the visceral sense of speed that some of these cars are capable of delivering in real life. Asphalt 7 does this better and things like nitro boost in that game actually make you feel like you’re going faster and not just make the speedometer count increase.
I was disappointed with the limited control options available in this game. There are just two options: in the first one the acceleration is done automatically and you steer using the accelerometer and brake by tapping the left side of the screen. The second option places a virtual steering wheel on the left on which you slide your thumb, along with a brake button on the right. I’d have liked to see an option with manual acceleration so I can lift off the throttle when I want so I don’t go face first into the side of the road (braking is slower and bleeds a lot more speed). The second control option is just bad because the onscreen steering is terribly imprecise and makes finer steering inputs impossible. The first one is a bit better, especially with finer inputs but dial some more effort and your car ends up inside a coffee shop on the side of the road.
Speaking of the actual cars, EA has once again come up with an impressive roster. It’s not quite in the league of the 60 cars that Asphalt 7 has to offer, but the 35 ones that are here are all good. You have your usual variety of Lamborghinis, BMWs, Audis, McLarens, Aston Martins, Mercedes, Porsches, Chevrolets, Fords, Jaguars, Nissans, Bentleys and Mitsubishis here. Then there is a Hummer, Land Rover, a Lotus and an Alfa Romeo. There is also a Tesla Roadster, an electric car that somehow has Nitro Boost. Racing in this, you don’t just break street laws but also those of chemistry and logic.
There is plenty of variety in the game in terms of vehicle options and should please most people. Cars get unlocked as you win races but you will have to buy them using the money you earn from the races.

There is also a customization option available for vehicles but it comes with its own restrictions. First of all, you can only make three modifications per car before every race and one of them is the paint job. The other two can be any of the item from a list of customizations, including stronger body to withstand damage, better tires, faster engines, better or longer nitro boost, etc.
Since you can only choose two you have to carefully consider what you want to use for the race. The best thing to do is just get the more powerful engine and nitro options as they give you the biggest kick in the back while driving and that’s often all you need while racing. However, they can be quite expensive at times, depending upon the car, often nullifying the money you’ll be earning after winning the race. Assuming you do win the race.
Now here’s something funny. The customizations are not permanent and are limited to a race. After the race is over the car gets reset (except for the paint). What’s worse, if you lose a race and you choose the restart option, you will have to pay for the customizations again or else choose to play without them (as if that’s going to increase your chances of winning the second time). If, however, you restart the race before it’s over, you can replay without having to pay extra, so that would be the best thing to do if you think you’re going to lose a race.

As many options you have in terms of cars, you don’t get nearly as much in terms of tracks. The tracks are surprisingly few and what’s worse, most of them look quite similar. The game does throw in a new track every now and then but the number of times it makes you go around the same ones in every direction makes it seem like it only has one track to offer.
I’d like to make a note of the traffic in the game, which is ridiculously annoying. The traffic cars are placed so that you only see them at the last moment. They’ll often spring up on you while going through a blind corner. What’s more, they are placed so that they only appear in the exact line you place your car while going around the corner, making them even harder to avoid. Unless you go out of your way to screw up your corner, you will find yourself staring down the headlights of a lorry and eventually getting intimate with its radiator. Fortunately, crashing into traffic does not total your car immediately but it does slow you down considerably.

The game has a multiplayer element courtesy EA’s Autolog feature, which requires an Origin ID. You will need friends with Origin IDs to play multiplayer against. You can see each other’s rankings and race against each other. Since it uses Autolog, you can also play against someone from a different platform. I couldn’t find anyone with an Origin account and a copy of the game and the game doesn’t let you play against strangers so I can’t say how good the multiplayer experience is.
The Android version of the game still uses the archaic installer method of downloading the game. You download the installer through the Play Store, and then when you launch the game it downloads the rest of the files, all 560MB of them. Problem with this system is that unless you have a ridiculously fast connection, there is no way you can download all the files and still have time left to refund the game, if, say, it does not work well on your device. This method may have made sense when the Play Store did not allow files over 50MB but now it can take up to 4GB so there is no excuse to not use that space and scam users out of the refund option.

Graphics and Sound

Visually, Need for Speed Most Wanted is one of the best games right now on the mobile platform. The game just looks absolutely stunning. The cars in particular look incredible and almost photorealistic at times, save for the usual aliasing. The tracks look impressive at first, especially the wet streets, which have been captured perfectly, but then you realize pretty much every street in the game looks wet and start wondering if you accidentally drove off into Mawsynram. Still, the game looks fantastic and is almost as good as its console counterpart.

Unfortunately, the visual quality comes with a framerate penalty, which oscillates between “This is not bad.” to “Is that you, Crysis?”. The framerate is never super smooth and this could be one of the reasons for the less than impressive sense of speed (the view out of actual cars isn’t at 20fps). I must note here that I tested the game on a Galaxy Note 10.1, which has one of the most powerful hardware around, at least on Android. Asphalt 7, in comparison is very smooth on this hardware, even though it does not look much worse.
Don’t get me wrong, the game is not unplayable by any stretch of imagination. In fact it’s quite playable. Just don’t expect a silky smooth framerate, at least on Android (I can’t speak for the iOS version).
As for the audio, Most Wanted sounds great. First of all, there is a decent collection of licensed tracks, something you often see on EA titles, which makes it feel that much closer to the console gaming feel. The tracks are pretty great, most of them at least, and don’t leave much to complain about.
In terms of sound effects, the vehicles all sound loud and powerful, especially the thrumming of the muscle cars with their big engines. However, the engine notes often sound off compared to the speed they were doing. When you are racing down the highway, pedal to the metal with the car running close to its limit, you don’t expect it to sound like you’re cruising down the road on a lazy Sunday afternoon. The engines sound unnaturally relaxed even when taken to their limit and the exhaust notes don’t carry the fierceness that they should have at those claimed speeds, which makes a frantic cop chase sound like a trip down to the store to buy a loaf of bread.

Verdict

Need for Speed Most Wanted is not without its flaws, but none of them is tragic enough to prevent you from enjoying the rest of the game, which is one of the finest racing games right now on the mobile platform. The races are fun, the graphics look great, there is a large variety of cars and a ton of replay value. And if you find someone with an Origin account and a copy of the game, you can also play multiplayer. At $6.99, the price is a bit on the higher side and although I can’t say it’s worth every penny, it is worth checking out if you’re feeling a bit indulgent.
Rating: 3.5/5
Pros: Enjoyable gameplay, excellent visuals, impressive roster of cars, good list of licensed soundtracks, tons of races and plenty of replay value
Cons: Needs more control options, unimpressive framerate, not much variety in tracks, visuals lack a sense of speed, engine notes inconsistent with the speed, silly vehicle customization restrictions, Android version uses archaic installer method to download additional files.

SOURCE )

Now in Android



More than a year after the photo sharing sensation hit iPhone, it’s finally available to download on the Google Play Store.There are few differences between this and the iPhone app. You log in, connect to Facebook and Twitter, take snaps, apply filters and share.

Link : 


Screenshot : 




Saturday, 3 November 2012

The Malaysian Apps

AES Detector



 System will auto trigger alert sound to remind you when detected any AES Camera within 1000 meter from your driving point. Make sure you turn on your mobile phone speaker in order to hear the alert sound.

Link :

https://play.google.com/store

Lancelot is back!!


While Wild Blood takes its cues straight from the Arthurian legend, it's story is mostly its own interpretation of the tale. In it, you play as Lancelot, one of the Knights of the Round Table. After catching Lancelot having an affair with Arthur's wife, Guinevere, Arthur ends up distraught and gives carte blanche to his sorceress, Morgana, to open the Hell Gate, unleashing a host of demons onto the land. Thus, Lancelot's tale is to recruit allies (including familiar faces such as Merlin the Wizard), rid the world of demons and take down Arthur and Morgana. There's something about playing a game set within Arthurian times that simply makes it more intriguing. Thus, while Wild Blood's story isn't particularly exciting, it at least has more meat to its backdrop, more so than many other games.

Review :

- Amazing real-time, full 3D graphics with special effects powered by Unreal Technology.
- Epic fights full of impressive enemies and stunning special powers.

Link : 

 https://play.google.com


Screenshot :